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"The first thing we said was, 'Well, we're going to do the West Coast.'" With the team already deeply familiar with the Fallout universe, the initial concepts came together quite quickly, Urquhart remembers. Old-school Fallout fans were getting their wish: For one game, at least, Black Isle was back. John Gonzalez, who would later go on to work on Horizon Zero Dawn, helped to develop much of the core story. Joining him was Chris Avellone, author of the Fallout Bible and a tremendous designer in his own right, who wrote characters like Rose of Sharon Cassidy and developed the DLC. Taking the reins as director was Josh Sawyer, who had fought to finish Black Isle's Fallout 3 until the very end. There are ultimately many ways to resolve the quest, including sacrificing one of your companions (yikes!), easily making it one of Fallout's most memorable quests. Marjorie's a great character," Sawyer says.īoth Beyond the Beef and Vault 11 were designed by Eric Fenstermaker, who brings a distinct tinge of dark humor to his writing. "Beyond The Beef works on multiple levels, because not only is the gameplay of it really engaging to a wide variety of players and gives you a lot of agency, but Heck Gunderson is a great character. all without using a weapon (unless you have a holdout pistols handy). It's up to you whether you want to get them back to eating human flesh.
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The immaculate Ultra-Luxe is clearly harboring some sort of dark secret, which turns out to be that its residents are all cannibals. This is the quintissential Fallout quest. They wouldn't get a chance to finish the game they had called Van Buren, but they would get one more chance to put their own stamp on the franchise they had helped to create. But then they got the chance of a lifetime. The death of Black Isle Studios and the loss of the Fallout IP to Bethesda seemed to preclude any chance of Urquhart and company finishing what they had begun at Obsidian. Instead of The Courier, Van Buren would have featured an escaped prisoner who later uncovers the plot of a mad scientist named Presper. It would have included many of the aspects that ultimately defined Fallout: New Vegas, such as the setting, but the combat would have been a hybrid of turn-based and real-time elements. Just a few years earlier, he had departed amidst the slow collapse of Black Isle Studios, leaving Sawyer and a skeleton crew to take on the impossible task of finishing Fallout 3.īlack Isle's Fallout 3, called "Van Buren," was very different from the version that ultimately came out of Bethesda. Urquhart never quite dared to dream that he would get to work on another Fallout. So what's different now? Maybe it's best to start from the beginning.
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Instead of fading into history, New Vegas became a classic. Somewhere along the line, things changed. Instead, it's a game where the play clock is measured in time spent plodding through loading screens and not actually doing much. By bringing little else new to the experience and with it being as buggy as ever, New Vegas could have been adequate as a smaller-sized expansion disc. New Vegas is a proclaimed non-sequel, and it shows. It's stranger still to read passages like this one from 2010: It's hard to believe now that the game that enjoys so much acclaim once missed its Metacritic score by one point, depriving Obsidian of their hard-earned bonus payments. What do fans want even more than Fallout 5? Fallout: New Vegas 2, obviously. A 2016 Kotaku article featured the headline, " Fans' Intense Love for Fallout: New Vegas Must Be Weird for People at Bethesda." In the wake of Fallout 4, which has become something of a whipping boy for the Fallout community, New Vegas' legacy is stronger than ever.Ĭheck Fallout: New Vegas' Steam page, and you'll find that it enjoys near universal acclaim, with player after player calling it the best game ever. "I was like, 'What? How does this kid, one, know about New Vegas, two, know about my mod, and three: that's the burning question that he wants to ask'?"īut that's the kind of cultural cachet that Fallout: New Vegas has these days.
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Given an opportunity to ask the judges a question, the competition's winner-a 7th grader who couldn't been older than six when New Vegas was first released-asked Sawyer: "Hey, are you going to update your mod anymore?" If you want to know how relevant Fallout: New Vegas still is today, consider what happened when Obsidian founder Feargus Urquhart and director Josh Sawyer went to a local middle school for a game design competition.